Traveler & Starting Memories
Lacerta
Memories and Essences
WARNING ! This is a conceptual and not tested build revolving around a few deeper untested mechanics. Difficulty (in Nightmare runs) : VERY difficult (More meant to normal difficulty) How to build : Good Luck Context: this build is trying to get to optimal build relying in a character spell (we keep a spell from the character no matter what). Explanations : Starfall : Heal topping + Perma Shield. This is the core of healing and more : Spiral is dealing damage consistently and permanently, wich procs Clemency who is Amplified by Guidance. Meaning you get constant Heal + shield. Note : this combo is only possible since leveling up Spiral gives CDR. On top of that the excess healing & the spell in itself will be used in the next spell. Arrow Storm : HP stacking + Boss Stunt + 2ndary healing Essence of flow procs with Starfall cast. Since Arrow storm is a "channeling" ability (wich means the cd start at the END of the duration) not having Hard cdr on starfall isnt a problem. The Healing of SF (StarFall) Combo will procs the Glacial core, meaning the Essence of frost and the glacial core will auto boost themself on it Umbral Edge: Holder for stats + Crit Chance + Atk speed steroid + Dmg Spread. Umbral is "channeling" ability like ArrowStorm, so the source of CDR is based on another type of dmg with Embertail for perma buff (almost) we'll see why after. Perfection is a basic for Stat Buffing and Divine Faith stacks more health the relation between the Heal boost from Divine Faith and Embertail , with the Embertail dmg isnt quite certain, so maybe some changes would be needed. (untested as of now) In a nutshell this spell is self explanatory as it is UE is a really good spell and a good holder for stat making. Incendiary Round: Main dmg + Money Maker + stat stacking Combo around Double Tap and IR (Incendiary round) Momentum for Reset, Predation for Stat stacking late. wealth for easy money Pretty much easy to understand: more cdr = more autos = more spread of Embertail = more stats/wealth. PRIORITY: NEVER EVER lvl up spells lower than Legendary rarity (even those sometimes) You'll loose so much by uping spells when your whole core dmg reside on Essence, and the fact that you're precisely stacking money to buy BETTER spells. (exception for non buyable spell aka IR) Quick tip: if you kill shop Keeper, than coming back right after to him, he'll be back with better items, so rush shops late game to have max possible generations. Level Up Order : DPS/AutoReset > Wealth > Main Heal > Stacking+2nd Dps/heal > Stats IR 8~10 or Momentum to ~2sec CDR need both asap. Wealth ~8 coins per mobs (sweet spot to rush shops) stack passive to ~5 to get crit chances. stats will come from predation in the end. IF YOU GET EARLY PREDATION LVL IT UP AROUND 200% DMG FOR EXTRA SURVABILITY AGAINST BOSS. FLOW IS EXCEPTION IN ORDER : lvl it up to 25% Asap to permacast Arrow Storm EMBERTAIL IS EXCEPTION IN ORDER : lvl it up to a decent %age to have UE every 2sec (less if you can.) Clemency ~25% dmg then Guidance to ~200% heal Spiral ~ 1000% efficiency. Glacial core must be upped to ~600% efficiency minimum Same for Frost. Whenn the build is strong enough lvl up stats : Divine Faith should be leveled up every time the stacking is maxed to optimize. Predation should be lvled up to 500% dmg at some point since boss are the main run killer sources. then Perfection. WHY SHOULDNT YOU LVL UP SPELLS : cause you'll buy then duh. Arrow storm is exceptionnaly rare so if you want to lvl it up do so only on boss, since its insanely expensive after lvl~8 POSSIBLE TWEAKS THEORY: maybe if the Ember/DF combo doesnt work, DF can go instead of Wealth. Thnx for looking at this much love, Happy Dreams !