Shape of Dreams Tool

End-game Flèche Whip

Clone

Traveler & Starting Memories

Mist

Mist

Flèche
Flèche
Parry
Parry
Astrid's Masterpiece
Astrid's Masterpiece
Swift Steps
Swift Steps
Health
Health
250Upgradeable Parameter(+30%)
Armor
Armor
5Upgradeable Parameter(+2)
Attack Damage
Attack Damage
51Upgradeable Parameter(+2)
Ability Power
Ability Power
33Upgradeable Parameter(+2)
Attack Speed
Attack Speed
1.43
Movement Speed
Movement Speed
520

Memories and Essences

Flèche
Flèche
Essence of Momentum
Essence of Momentum
Essence of Scorch
Essence of Scorch
Essence of Rigidity
Essence of Rigidity
Flaming Whip
Flaming Whip
Divine Faith
Divine Faith
Essence of Clemency
Essence of Clemency
Essence of Guidance
Essence of Guidance
Frostbite
Frostbite
Glacial Core
Glacial Core
Essence of Flow
Essence of Flow
Essence of Frost
Essence of Frost
Any
Essence of Predation
Essence of Predation
Any
Any
Build description

This is hopefully my finalized Flèche Whip setup that I have been ironing out in the last week... #1 - Flèche: - Momentum/Flow: Allows constant spam (choice comes down to preference and ability haste, will need around 750-1000% on either choice) - Scorch: On cast to proc 'Rigidity' - Rigidity: Additional barrier alongside overheals #2 - Flaming Whip: - Divine Faith: Scale DMG & Healing - Clemency: Scale Healing off of DMG output - Guidance: Overheal for extra defensive layer #3 - Frostbite: - Glacial Core/Glaciation: Additional output/proc 'Frost' - Momentum/Flow: Scale cooldown with 'Flèche' spam - Frost: Additional max health + stuns #4 - Other/Flex: - Spiral + Quicksilver: Move-speed buff (not really needed with 'Flèche' teleport on skill tree) - Flexibility: Potential survivability on larger hits? - Predation: More DMG once able to farm Hunters Early-game Notes: - 'Wealth' is VERY nice early on to start the build off - Prioritize "Flèche Whip" setup early for rigidity/overheal sustain - Momentum/Flow is the BIGGEST priority for 'Flèche' as the build isn't really functional otherwise, can use 'Metal' or 'Virtue' as you make the build, anything to sustain spam - Focus level 'Astril's Masterpiece' until Lvl8 early - Focus 'Memory Haste' > 'Essence Quality' > 'Ability Power' > 'Max Health' (roughly) from mini-boss orb drops General Notes: - No need to level #1 as the procs/whip are the DPS - Don't level memories (until end-endgame), buy higher levels in shop, use dust to level essences. - Setting up 'Flèche' and 'Flaming Whip' with scroll wheel up & down makes is feel 10x smoother when sustainable Endgame Notes: - Main worry is hunter sky projectiles after your shield has decayed due to enemies being wiped (I use parry w/ 'Virtue' to counteract this), if you otherwise avoid hunters you should have really no issue with survival as long as sustaining - Main damage scales from 'Divine Faith' (to my knowledge) this is a screenshot of the furthest I've gone (ended due to buddy starting to lag from the length of our run/excessive ability spamming) https://tinyurl.com/gwibbon-SoD apologies for the long over explained build I just have really enjoyed this game in the last week of learning that it exists