Traveler & Starting Memories
Mist
Memories and Essences
Flèche Spamming To make the build work, invest into Memory Haste through a multitude of different essences. This is to be able to spamm Flèche. Based on their strength for the build. - Essence of Momentum (CD on hit) - Perfection (overall boost, incl. Memory Haste) - Essence of Virtue (additional charges) - Memory of Efficiency (Memory Haste) - Essence of Metal (CD on kill) Try to balance them in the beginning, using them in combination rather than adding damage. For later stages or a rerun, missing out on Fléche can be dangerous. Umbral Edge and Arrow Storm to increase the damage of Flèche. Parry as main defense skill in dangerous situations. The build needs time to scale, with some luck efficiency is reached mid-late second stage. It's possible to kill the Hunter of Oblivion easily with some luck in the first stage as Mist has three dodges (possibly more), parry and Flèche can be used to teleport into the Hunter and run further to avoid the charge attack. ____ Flèche: - Essence of Momentum: Keeps the cooldown low so Fléche can be spammed. - Essence of Clemency: Main source of healing for the build. - Essence of the Void: Deals additional dark damage for each cast of Fléche. ____ Umbral Edge: - Essence of Wind: General attack speed stat stick. - Essence of Voracity: Increases attack damage and provides small healing. - Essence of Flow: Keeps the cooldown low by dealing lightning damage with Flèche when "Lightning Breath" is skilled in Mists skilltree. ____ Arrow Storm: For most attack setups this is one of the strongest skills. - Essence of the Wound: Each attack is three arrows, leading to the Essence of Wound getting triggered for each Flèche cast. - Essence of Dusk: Flèche and each Arrow Storm in combination trigger this 4 times, equating in 8 dusk shards per Flèche cast. - Essence of Wealth: This is to keep the money flowing throughout the run. ____ Parry: -Perfection: Overall best stat stick. Mainly for attack damage and memory haste. - Essence of Predation: General stat stick and great increase to damage against bosses while evading their damage. Lucky if found early in the run. - Essence of Protection: Armour, Unstoppable (no stun or CC possible) is a super addition once you have to pull out Parry to avoid damage. Keeps you going afterwards. ____ Memories to look out for or use until setup is reached: - Shadow Walk: Provides additional dodge, damage and opens up multiple path to increase attack speed early on via the "Essence of Night Sky". - Ice Shield: Good support early on with damage, shield and heal combined. - Ice Claw: Melee AOE stun. - Clacial Stomp: AOE damage and shield. - Flaming Whip: Great addition to Flèche as it complements the reset of Flèche. As the whip is a spell based, increasing attack damage is not as benefitial in the long run. Spamming two additional abilities can also be very draining. Does not scale that well as fire damage added to the build is not a strong addition. Keep its focus at dark light and dark damage. - Frostbite: Additional damage and shield.